Nothing But Net (2015-2016)

Matches are played on a field set up as illustrated in the figures below. Two Alliances – one “red” and one “blue” – composed of two teams each, compete in each Match. The object of the game is to attain a higher score than the opposing Alliance by Scoring your Balls and Bonus Balls in your Low and High Goals, and by Elevating Robots in your Climbing Zone.
A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
There are a total of one hundred and four (104) Scoring Objects, ninety-four (94) Balls and ten (10) Bonus Balls, in a VEX Robotics Competition Nothing But Net Match. Each Robot will have four (4) Balls available as Preloads prior to the Match. Each Alliance will have twenty-four (24) Balls available as Driver Control Loads during the Driver Control Period. Thirty (30) Balls and ten (10) Bonus Balls will start at designated locations on the field. Each Alliance has one (1) Low Goal and one (1) High Goal for Scoring Objects into.
Information from: the VEX Nothing But Net Manual
A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
There are a total of one hundred and four (104) Scoring Objects, ninety-four (94) Balls and ten (10) Bonus Balls, in a VEX Robotics Competition Nothing But Net Match. Each Robot will have four (4) Balls available as Preloads prior to the Match. Each Alliance will have twenty-four (24) Balls available as Driver Control Loads during the Driver Control Period. Thirty (30) Balls and ten (10) Bonus Balls will start at designated locations on the field. Each Alliance has one (1) Low Goal and one (1) High Goal for Scoring Objects into.
Information from: the VEX Nothing But Net Manual